Engineering at the
Intersection of Health & Tech
UC San Diego Human Biology student and software engineer building clinical interfaces, embedded device software, and interaction-heavy tools that feel polished in motion, not just in screenshots.
Technical Expertise
Featured Projects
Pocket Scholar
Physics-based Interactive Billiards
CarPlay Dashboard
Embedded Automotive Display UI
Notchill
Dynamic Island-Style Notch Utility for Mac
Power Analysis Tool
Interactive Power, Effect, and Sample Size Explorer
Orbital
Chemical Synthesis Pathway Planner
UCSD Radiology
Department Website for UCSD School of Medicine
CardioCycle Explorer
Interactive Cardiac Cycle Visualizer
PianoViz
MIDI Visualizer + Logic Pro Companion
Delivery Center Tycoon
Roblox Logistics & Warehouse Simulator
ESP32-CAR
Camera-Equipped RC Car with Sensor Array
miSO
macOS Virtual Machine Manager
FreewayFrenzy
Distributed Embedded Driving Game
SupaSesh
Multi-Platform Session Tracking App
SignalScope
Wearable Biosignal Review Console
DoseFlow
Medication & Infusion Workflow Console
AtlasFold
3D Anatomy Study Workspace
The Cell
BILD 1 Study Simulators Built From The Syllabus
DNA Base Memorizer
Nucleobase Structure & H-Bond Identification Trainer
Phosphodiester Lab
Sugar-Phosphate Backbone & DNA Polymer Builder
DNA Replication Study
Replication Fork Enzymes, Bonds & Concept Trainer
Give the idea a line people can repeat.
Turn the concept into a crisp angle before anyone argues about features.
- ANGLE//one sentence > clear value
- HOOK//before -> after
- RECALL//creator-safe wording
Distill the bet before the deck gets noisy.
Write the line, the launch angle, and the simple shift people should remember after one pass.
Give the story something real to point at.
Make the idea visible through interaction, sequence, and before-and-after contrast instead of abstract positioning alone.
Make it feel like more than just a feature drop.
Use visual systems, motion, and campaign framing to give the product a setting, a mood, and a recognizable identity.
Package the bet for launch, not just presentation.
Build the shareable kit: talking points, creator prompts, launch copy, and the version of the story that travels across teams.