Real-time objects, distances, and alerts.
Human Biology at UCSD by title — engineer by obsession. I design and ship interactive tools, embedded hardware, and real-time 3D systems end to end: pixel-level interface craft down through firmware, sensors, and host integration. One person, full stack, silicon to screen.
ADAS-grade perception, retrofit into cars that never shipped with it.
Camera-based object detection, LiDAR ranging, and a real-time ESP32 display pipeline — modern driver-assist awareness bolted onto legacy vehicles. Engineered for driver safety, low-cost ADAS retrofits, and embedded perception research, on a two-controller UART link I built from the metal up.
Launch live sim →Real-time objects, distances, and alerts.
Camera + LiDAR over a two-controller UART link.
Designed as an add-on for older cars.
A real molecule engine — graph, renderer, and planning surface — running live in the browser.
Orbital wires a real molecule model straight into the editing tools and visualization — atoms and bonds resolve through the same engine that ships, so what you sketch in the browser behaves exactly like the code behind it. No decorative placeholder.
Launch live sim →Atoms and bonds stay coherent as you edit — one model drives placement, bonding, and erase tools.
The live canvas uses the project’s real renderer classes — not a decorative placeholder.
Built as a planning and teaching layer on top of chemistry intelligence — extend toward synthesis routes when you need them.
Clinical UI, embedded experiments, simulators, and study tools—each tile is a self-contained preview with motion in the art and a calm, solid backdrop behind the grid.